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- //---------------------------------------------------------
- // MISSION DATA
- //---------------------------------------------------------
- "RM01.map" // Map Filename
- "RM01" // Map Directory
- "MSN_NAME_RM01_MULT" // Mission Name
- "[None]" // Default Plan
- "[None]" // // Sound to play at mission start
-
- // Renderer options
- 10 // Near hardware clipping distance
- 15000 // Far hardware clipping distance
- 10 // Near software clipping distance
- 15000 // Far software clipping distance
- 1 // Is fog on?
- 50 50 60 // Fog Color
- 1000 // Fog Start
- 20000 // Fog End
- 160 160 180 // Ambient light color
- 30 30 40 // Background color
-
- // Skybox information
- 1 // Skybox Exists?
- sky_night_cloudy_city.qob // Skybox Filename
- 0 // Satellite Exists?
-
- RoomFlags
- 200 34
- 201 34
- End
- BackgroundColors
- End
- EAXRooms
- 2 HALLWAY
- 200 ALLEY
- 9 ROOM
- 11 HALLWAY
- 12 ROOM
- 16 HALLWAY
- 15 HALLWAY
- 17 ROOM
- 14 ROOM
- 18 HALLWAY
- 20 ROOM
- 24 ROOM
- 23 ROOM
- 22 ROOM
- 21 ROOM
- 25 HALLWAY
- 26 HALLWAY
- 27 HALLWAY
- 28 ROOM
- 37 HALLWAY
- 10 ROOM
- 39 HALLWAY
- 38 HALLWAY
- 40 ROOM
- 41 ROOM
- 42 HALLWAY
- 3 HALLWAY
- 31 BATHROOM
- 32 BATHROOM
- 34 BATHROOM
- 33 BATHROOM
- 35 BATHROOM
- 36 ARENA
- 30 BATHROOM
- 201 CITY
- 29 ROOM
- 13 ROOM
- 19 ROOM
- 7 ROOM
- 1 ROOM
- 100 HALLWAY
- 101 HALLWAY
- 8 ROOM
- 110 ROOM
- 111 HALLWAY
- 112 HALLWAY
- 4 HALLWAY
- 6 HALLWAY
- End
- ZoneRooms
- 7 1
- 8 1
- End
- DoorStates
- End
-
- // Rain or Snow direction
- 0 -1 0
-
- // AI Info
- 4000 // Max LOS Distance
- 0 // Terrorists speak Russian?
-
- // Rules info
- 0 // Is under surveillance?
-
- // Gore info
- 0 // Is gore disabled?
-
- // Plan map info.
- 4000 // Initial zoom distance( cm )
- 500 // Minimum zoom distance( cm )
- 9000 // Maximum zoom distance( cm )
- 90 // Initial camera rotation( degrees )
- 0 // Rotation to north( degrees )
-
- 1 2
- 2.5 5
- 1 2
-
- 0 // Number of weeks since last mission
-
- // Filtered Kits
- 6 // Number of filtered kits
- 21
- 22
- 23
- 24
- 25
- 26
-
- // Roster modifiers
- 0 // restrict to operatives that went on the previous mission
- 0 // only allow operatives that went on the previous mission
- 0 // Number operatives to add
-
- 0 // Number operatives to remove
-
- 0 // Difficulty Setting Exist
-
-
- //---------------------------------------------------------
- // MISSION DATA
- //---------------------------------------------------------
-
- "[Base on Game Type]"
-
- //---------------------------------------------------------
- //-- Landmarks --------------------------------------------
- //---------------------------------------------------------
-
- 0 // Number of landmarks
-
- //---------------------------------------------------------
- //-- Mission Objective Objects ----------------------------
- //---------------------------------------------------------
-
- 2 // Number of mission objective objects
- "Disarm Bomb"
- "GoldBomb"
- "bomb_sticky_yellow.mso"
- 28713.9 32922 37943.3
- 0 -0.707107 0 -0.707107
- 0
-
- "Disarm Bomb"
- "BlueBomb"
- "bomb_sticky_blue.mso"
- 34671.4 32847 30801.8
- 0 0 0 1
- 0
-
-
- //---------------------------------------------------------
- //-- Start Teams Data -------------------------------------
- //---------------------------------------------------------
-
- BeginTeams
-
- "Random1Team" "TER_arab_cat1_01.ter" "TER_arab_cat1_Skorp.kit"
- "Random2Team" "TER_arab_cat1_02.ter" "TER_arab_cat1_Uzi.kit"
- "Random3Team" "TER_arab_cat1_03.ter" "TER_arab_cat1_Skorp.kit"
- "Random4Team" "TER_arab_cat1_01.ter" "TER_arab_cat1_Uzi.kit"
- "Random5Team" "TER_arab_cat1_02.ter" "TER_arab_cat1_Skorp.kit"
- "Random6Team" "TER_arab_cat1_03.ter" "TER_arab_cat1_Uzi.kit"
- "Random7Team" "TER_arab_cat1_01.ter" "TER_arab_cat1_Skorp.kit"
- "Random8Team" "TER_arab_cat1_02.ter" "TER_arab_cat1_Uzi.kit"
- "Random9Team" "TER_arab_cat1_03.ter" "TER_arab_cat1_Skorp.kit"
- "Random10Team" "TER_arab_cat1_01.ter" "TER_arab_cat1_Uzi.kit"
- "Random11Team" "TER_arab_cat1_02.ter" "TER_arab_cat1_Skorp.kit"
- "Random12Team" "TER_arab_cat1_03.ter" "TER_arab_cat1_Uzi.kit"
- "Random13Team" "TER_arab_cat1_01.ter" "TER_arab_cat1_Skorp.kit"
- "Random14Team" "TER_arab_cat1_02.ter" "TER_arab_cat1_Uzi.kit"
- "Random15Team" "TER_arab_cat1_03.ter" "TER_arab_cat1_Skorp.kit"
- "Random16Team" "TER_arab_cat2_01.ter" "TER_arab_cat2_Skorp.kit"
- "Random17Team" "TER_arab_cat2_02.ter" "TER_arab_cat2_Uzi.kit"
- "Random18Team" "TER_arab_cat2_03.ter" "TER_arab_cat2_Skorp.kit"
- "Random19Team" "TER_arab_cat2_01.ter" "TER_arab_cat2_Uzi.kit"
- "Random20Team" "TER_arab_cat2_02.ter" "TER_arab_cat2_Skorp.kit"
- "Random21Team" "TER_arab_cat2_03.ter" "TER_arab_cat2_Uzi.kit"
- "Random22Team" "TER_arab_cat2_01.ter" "TER_arab_cat2_Skorp.kit"
- "Random23Team" "TER_arab_cat2_02.ter" "TER_arab_cat2_Uzi.kit"
- "Random24Team" "TER_arab_cat2_03.ter" "TER_arab_cat2_Skorp.kit"
- "Random25Team" "TER_arab_cat2_01.ter" "TER_arab_cat2_Uzi.kit"
- "Random26Team" "TER_arab_cat2_02.ter" "TER_arab_cat2_Skorp.kit"
- "Random27Team" "TER_arab_cat2_03.ter" "TER_arab_cat2_Uzi.kit"
- "Random28Team" "TER_arab_cat2_01.ter" "TER_arab_cat2_Skorp.kit"
- "Random29Team" "TER_arab_cat2_02.ter" "TER_arab_cat2_Uzi.kit"
- "Random30Team" "TER_arab_cat2_03.ter" "TER_arab_cat2_Skorp.kit"
-
- EndTeams
-
-
- //---------------------------------------------------------
- //-- Vehicle Data -----------------------------------------
- //---------------------------------------------------------
-
- 0 // Number of Vehicles
-
-
- //---------------------------------------------------------
- //-- Touchplate Data --------------------------------------
- //---------------------------------------------------------
-
- 0 // Number of Touchplates
-
-
- //---------------------------------------------------------
- //-- Sound Emitter Data -----------------------------------
- //---------------------------------------------------------
-
- 0 // Number of Sound Emitters
-
-
- //---------------------------------------------------------
- //-- Single Player Insertion Zones ------------------------
- //---------------------------------------------------------
- 0 // Number of Insertion Zones
-
-
- //---------------------------------------------------------
- //-- Extraction Zone --------------------------------------
- //---------------------------------------------------------
- 0 // Extraction Zone Defined
-
-
-
- //---------------------------------------------------------
- //-- Adversarial Data ------------------------------------
- //---------------------------------------------------------
- 1 // This is an adversarial mission?
-
- 23 // Number of spawn points
- 31026.4 33477 39256
- 29088.9 33277 36395
- 29972.5 33277 36044.5
- 29421.3 33277 32253.2
- 28776.6 33277 34260.7
- 30381.4 33277 31794.9
- 30764.2 33277 32415.4
- 30772.6 33277 33951.1
- 34941.1 33277 32980.3
- 35184.1 32737 30844.4
- 34918.7 32777 32040.3
- 30857.9 32777 31853.2
- 30319.8 32777 31721.8
- 28990.7 32777 32240.5
- 30285.7 32777 32767.6
- 29867.6 32777 32984.6
- 29772.7 32777 34452.1
- 29500.4 32777 36403.8
- 30392.8 32777 37021.4
- 30638.6 32777 38473.3
- 28657.3 32777 37398.5
- 28661.9 32777 40362.1
- 27391 32597 37134.6
-
-
- 5 // Number of base pairs
- "ZONE_RM01_GROUP_5_DESC"
- 31028.3 33467 38421.8
- 30331.6 33477 39084.2
- "ZONE_RM01_UPSTAIRS_LOBBY"
- 30561.7 32767 34738.4
- 30155.3 32777 35632.2
- "ZONE_RM01_SHIP_ROOM"
- "ZONE_RM01_GROUP_4_DESC"
- 27082 32587 36992.2
- 26656.6 32597 38068.7
- "ZONE_RM01_OUT_FRONT"
- 34061.8 32727 30553.7
- 34604.3 32737 30940.6
- "ZONE_RM01_BACK_ALLEY"
- "ZONE_RM01_GROUP_3_DESC"
- 27082 32587 36992.2
- 26656.6 32597 38068.7
- "ZONE_RM01_OUT_FRONT"
- 30561.7 32767 34738.4
- 30155.3 32777 35632.2
- "ZONE_RM01_SHIP_ROOM"
- "ZONE_RM01_GROUP_2_DESC"
- 31028.3 33467 38421.8
- 30331.6 33477 39084.2
- "ZONE_RM01_UPSTAIRS_LOBBY"
- 34216.6 32767 32768.3
- 33359 32777 33358.7
- "ZONE_RM01_MAIN_ROOM"
- "ZONE_RM01_GROUP_1_DESC"
- 28273.8 32767 39560.3
- 28780.3 32777 37973.8
- "ZONE_RM01_ENTRANCE"
- 34061.8 32727 30553.7
- 34604.3 32737 30940.6
- "ZONE_RM01_BACK_ALLEY"
-